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Youdha

I worked as a VFX Lighting Artist on the Hindi action film Yodha. My responsibilities included creating cinematic lighting for both environments and characters using Unreal Engine and Autodesk Maya. I focused on achieving realistic mood, depth, and visual continuity across shots.

In Unreal, I handled real-time lighting, look-dev, and optimization for high-performance rendering. In Maya, I worked on shot-based lighting, integrating assets, applying light rigs, and ensuring consistency with the film’s overall visual direction. I collaborated closely with compositing, FX, and asset teams to deliver final-quality shots within production deadlines.